![]() Specifically, out of the six environments in Castle of Illusion, only one, The Enchanted Forest, really stands out as unique. While this does help to contribute to the overall feel of the game, it also makes some of the worlds in the game blend together. Also, the drive of the game artists to paint the most friendly visuals imaginable usually led them to a brighter, pastel dominant color palette to utilize. ![]() On the other hand, it does take away from some of the enemies that could have perhaps been a bit more menacing (at one point you must make your way past smiling ice cubes). ![]() The art style in Castle of Illusion certainly befits a Disney licensed game targeting a younger gaming audience. It is quite fitting for a Mickey, who started out as an early, animated character to star in an early, well-animated game. The extra frames add to the fluidity or the flavor of the game without creating any apparent slowdown or flickering issues. From a technical standpoint, I can say many animations Mickey performs that, in other 8-bit games, would only have 1 or 2 frames of animation, can end up being 3 or 4 frames. The animations present in this game are extremely fluid and tend to add a bit of fun to the game while also accurately carrying out the action that they simulate. However, this is mostly excusable due to the high level of action graphically portrayed in the foreground. The only downpoint to the graphics displayed in Castle of Illusion is the fact that sometimes the designers were lazy and resorted to solid color backgrounds for some boss battles and levels. This is just one of many examples of the detail that the game not only paid attention to, but was able to illustrate with the wonderful graphics. For example, Mickey wears a happy expression for the majority of the game (amazing detail in itself to be able to discern a character's expression in an 8-bit game), however, certain actions such as ducking or standing on the edge of a ledge will change Mickey's expression to one of worry. From Mickey, himself, to the array of playful, but harmful bad guys to the slew of objects for Mickey to pick up, everything in the foreground is filled out with elaborate detail and a bright color palette. Well-lauded by many, Castle of Illusion graphically proves itself as one of the strongest contenders of its time. The visuals in this game are certainly oriented for a younger audience, but feature enough crispness and detail to impress all. => Visuals = (magnificent for the Mouseketeers) 8/10 With that said, Castle of Illusion ends up being a well-designed funfest targeted towards a younger gaming audience with its forgiving difficulty and happy-go-lucky visuals and sounds. It follows Mickey Mouse on his quest to rescue his captured girlfriend, Minnie, while running, jumping, and butt-bouncing his way through the Castle of Illusion! This game is critically acclaimed and is generally thought of as one of the better games that the SMS has to offer. This game was licensed by Disney, is the first in the Illusion series, and features marked differences from the 16-bit version released for the Sega Genesis. "Ĭastle of Illusion Starring Mickey Mouse is a Sega Master System (SMS) one player platforming game developed and published by Sega in 1990. Overall, it falls short of a genre or generation defining adventure that many remember it to be.coming in as more "good" than "epic". On the other hand, there are not any eye-opening or really memorable moments to the game either. There are not any real glaring bad points to the game. "That isn't to say that Castle of Illusion is a bad certainly delivers a solid platforming experience. Castle of Illusion starring Mickey Mouse (Sega Master System) review
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